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 What to look out for in a alliance fleet

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Master Corruptor
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PostSubject: What to look out for in a alliance fleet   Thu Feb 12, 2009 12:36 am

Yesterday i went flying with several of the alliance members in highsec.
We started of with about 5 guys and steadily grew untill we reached 25 people...
Basically what i want you to do is to take over the fleet if the folowing signs start showing.


- If you notice the fleet do not have a designated fleetcommander, then step up and claim responsebility or leave the fleet.

- When you find 4 people in the fleet giving eachothers orders on what to do, tell them to be quiet, give everyone orders to dock up and find a good plan..... Or leave the fleet.

- Never jump to a fleetmember in a SS unles you start alligning for something directly afterwards.

- if you notice the fleetmembers find it convenient to stay at seperate voicecomms because the initial server can't hold all the people. By the time this happen you should be fleetcommander and order people to use one single voicecomm. Either is is TS, Vent or eve voice (eve voice is generally simpler and preferred)

---------------------------------------------------

You may think ''i'm not much of a fleetcommander... i haven't done it before...''
Well if you manage to see that the fleet is very disformed and completely tripping, then you got more than enough experience.
The simple idea to command a fleet is as follows.
You want the fleet to be moving as a single unit and you want stealthbombers or interceptors to scout around for enemies.
When calling targets then go for the main damage dealers first. allways call a primary target and a secondary target.
If you're not sure who to call for targets then ask the fleet for someone who can call targets.
I'm starting to regret that i did not do this yesterday... because if i had i would still have my megathron.
At least i have my pod and insurance.

Many of the alliance members in empire do not have major pvp experience, so you WILL be fine if you claim responsebility and say ''Everyone... since noone got the balls t pull this together, then i'm doing it. I am now fleetcommander. If you don't like it or you have more experience then i strongly sugest you leave or take my position''

With that said....

GO FORTH AND PROSPER !!!



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PostSubject: Re: What to look out for in a alliance fleet   Fri Feb 13, 2009 8:57 am

Fleet command requires experience and training. If you've read the training tips that are posted in this forum it shouldn't be too hard. Other than that it demands full attention and a knack for anticipating situations. If you take up a fleet command you're a leader, so everyone in the fleet should (ideally) follow your orders to the letter. If the other pilots don't listen to you, then you're not a fleet commander. Don't hesitate to use abusive language to show them who's boss, since in a battle situation pleasantries are useless. It's like the army; you have to shout to get the job done.
Defiant guys are nice folks but they lack discipline. That's the problem in my opinion. We need to instill some discipline in these fellas before we take command of the fleet, otherwise it's no use flying in large formations. You might not see me in fleets often (probably not at all) but that's because I've seen their setups and fleet commanders. With the exception of Deathsembrace, noone can instill discipline and thus their fleets are ragtag formations of wannabe pvpers. Also, I didn't think it possible but their ship setups both suck and blow. If you let everyone try out their "perfect" setup, and that everyone hasn't fired a shot ever, that fleet is doomed to fail. Follow the advice given elsewhere on this forum for ship setups and at least you'll die last and deal the most damage.
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PostSubject: Re: What to look out for in a alliance fleet   Fri Feb 13, 2009 1:51 pm

thank you for the backup.

=)

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